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local dark_text_color = 0xD1CDD5
local light_text_color = 0x1D1D1D
local dark_or_light = "dark" -- dark / light
function build_color(bg, fg, text, warn, critic, bg_alpha, fg_alpha)
return {
bg = bg,
fg = fg,
text = text,
warn = warn or 0xFF9000,
critic = critic or 0xFF0000,
bg_alpha = bg_alpha or 0.2,
fg_alpha = fg_alpha or 0.8,
}
end
C = {
blue = {
dark = build_color(0xA6A6A6, 0x5594FF, dark_text_color),
light = build_color(0x252525, 0x151515, light_text_color),
},
deepblue = {
dark = build_color(0xA6A6A6, 0x0000a8, 0x55ffff, nil, nil, 0.1),
light = build_color(0x180047, 0x00008B, 0x180047, nil, nil, 0.1),
},
green = {
dark = build_color(0xA6A6A6, 0x00ff00, dark_text_color),
light = build_color(0x252525, 0x00ff00, light_text_color),
},
emerald = {
dark = build_color(0xD3FACD, 0x539950, 0xD3FACD, nil, nil, 0.1),
light = build_color(0x8bff85, 0x3f753d, 0x1a3019, nil, nil, 0.1),
},
yellow = {
dark = build_color(0xA6A6A6, 0xfafa37, dark_text_color),
light = build_color(0x252525, 0xfdff00, light_text_color),
},
purple = {
dark = build_color(0xA6A6A6, 0xbc00bc, dark_text_color),
light = build_color(0x252525, 0x800080, light_text_color),
},
violet = {
dark = build_color(0xA6A6A6, 0x7028E5, dark_text_color),
light = build_color(0x252525, 0x5329AE, light_text_color),
},
crimson = {
dark = build_color(0xA6A6A6, 0xdc143c, dark_text_color),
light = build_color(0x252525, 0xd11339, light_text_color),
},
orange = {
dark = build_color(0xA6A6A6, 0xffa500, dark_text_color, 0xff4f00),
light = build_color(0x252525, 0xffa500, light_text_color, 0xff4f00),
},
maroon = {
dark = build_color(0xA6A6A6, 0xae0000, dark_text_color),
light = build_color(0x252525, 0x940000, light_text_color),
},
pink = {
dark = build_color(0xffccdd, 0xff3377, 0xffccdd),
light = build_color(0xffccdd, 0xff3377, 0xff0055),
},
cyan = {
dark = build_color(0xA6A6A6, 0x48FFE7, dark_text_color),
light = build_color(0x252525, 0x00C9AF, light_text_color),
},
aquamarine = {
dark = build_color(0xA6A6A6, 0x76EDC3, dark_text_color),
light = build_color(0x252525, 0x64C8A5, light_text_color),
},
monochrome = {
dark = build_color(0x484848, 0xDEDEDE, 0xDEDEDE, 0xFF0000, 0xDEDEDE),
light = build_color(0x252525, 0x151515, 0x151515, 0xFF0000, 0x1D1D1D)
},
gruvbox = {
dark = build_color(0x282828, 0xEBDBB2, 0xFBF1C7, 0xFE8019, 0xCC241D),
light = build_color(0xFBF1C7, 0x3C3836, 0x282828, 0xD65D0E, 0xCC241D),
},
contrast = {
dark = build_color(0x000000, 0xffffff, 0xffffff, 0xf36910, 0xFF0000, 0.5, 1),
light = build_color(0xffffff, 0x000000, 0x000000, 0xf36910, 0xFF0000, 0.3, 1)
},
}
function choose_random_theme()
dark_themes = dark_themes or {}
light_themes = dark_themes or {}
if #dark_themes == 0 and #light_themes == 0 then
for _, v in pairs(C) do
for kk, vv in pairs(v) do
if kk == "dark" then
dark_themes[#dark_themes + 1] = vv
elseif kk == "light" then
light_themes[#dark_themes + 1] = vv
end
end
end
end
if dark_or_light == "dark" then
return dark_themes[math.random(#dark_themes)]
end
return light_themes[math.random(#light_themes)]
end
function get_color_table(theme)
if type(theme) ~= "string" then
io.stderr:write("No theme provided. Defaulting to blue dark")
return C.blue.dark
end
theme = string.lower(theme)
if string.find(theme, "light") then
dark_or_light = "light"
else
dark_or_light = "dark"
end
if theme == "monochrome dark" then
return C.monochrome.dark
elseif theme == "monochrome light" then
return C.monochrome.light
elseif theme == "blue dark" then
return C.blue.dark
elseif theme == "blue light" then
return C.blue.light
elseif theme == "deepblue dark" then
return C.deepblue.dark
elseif theme == "deepblue light" then
return C.deepblue.light
elseif theme == "green dark" then
return C.green.dark
elseif theme == "green light" then
return C.green.light
elseif theme == "emerald dark" then
return C.emerald.dark
elseif theme == "emerald light" then
return C.emerald.light
elseif theme == "yellow dark" then
return C.yellow.dark
elseif theme == "yellow light" then
return C.yellow.light
elseif theme == "purple dark" then
return C.purple.dark
elseif theme == "purple light" then
return C.purple.light
elseif theme == "violet dark" then
return C.violet.dark
elseif theme == "violet light" then
return C.violet.light
elseif theme == "crimson dark" then
return C.crimson.dark
elseif theme == "crimson light" then
return C.crimson.light
elseif theme == "orange dark" then
return C.orange.dark
elseif theme == "orange light" then
return C.orange.light
elseif theme == "maroon dark" then
return C.maroon.dark
elseif theme == "maroon light" then
return C.maroon.light
elseif theme == "pink dark" then
return C.pink.dark
elseif theme == "pink light" then
return C.pink.light
elseif theme == "cyan dark" then
return C.cyan.dark
elseif theme == "cyan light" then
return C.cyan.light
elseif theme == "aquamarine dark" then
return C.aquamarine.dark
elseif theme == "aquamarine light" then
return C.aquamarine.light
elseif theme == "gruvbox dark" then
return C.gruvbox.dark
elseif theme == "gruvbox light" then
return C.gruvbox.light
elseif theme == "contrast dark" then
return C.contrast.dark
elseif theme == "contrast light" then
return C.contrast.light
else
io.stderr:write("ERROR. the provided theme does not exist. Defaulting to 'blue dark")
return C.blue.dark
end
end
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